Category Archives: Project Logs
Diving Deeper: Refining The Topic

Lately, I’ve been thinking about ways to further refine my game’s main topic. I definitely want large scale bodies of water to act as a major part of the environment, and still have exploration be a major mechanic of the game. I’ve also decided to scrap the addition of “big boss battles” and instead focus … Continue reading Diving Deeper: Refining The Topic

I’m not a procrastinator, I’m a planner!

I have spent the past couple of days thinking about some broad ideas related to my game concept.  I want to have exploration, water, and massive boss battles to play key roles in my game. One of my favorite parts of video games is the sense of exploration that is possible. Exploration in video games … Continue reading I’m not a procrastinator, I’m a planner!

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