Game Design "Most Misused Term in Use Today"
According to Brathwaite and Schreiber (2009), "some seek to learn game design, but learn game art instead. Still others learn pure programming. While programming and are are important fields and indeed incredibly important to digital games, game design is its own art form and have been around long before computers, polygons, and even the discovery of electricity" (p.4).
The Many Types of Game Design
- World Design "creation of the overall backstory, setting, and theme of the game. While it's generally performed by the lead or sole designer, it often determines the scope of the other design tasks listed below."
- System Design "Creation of rules and underlying mathematical patterns in the game. This is the only game design task that is common to all games, because all games have rules."
- Content Design "Creation of characters, items, puzzles, and missions. While it's more common in video games, role playing, and collectable card games also feature a significant amount of content."
- Game Writing "Writing of the dialogue, text, and story within the game world."
- Level Design "crafting levels in a game, including the layout of maps and placement of objects and challenges within those maps. Through level design is a shared discipline - dungeon masters have been mapping levels in tabletop paper games since the 1970's - when one refers to "level designer," it is a video-game level designer that they are referring to."
- User Interface (UI) designer consists of two things: 1) "how the player interacts with the game, and 2) how the player receives information and feedback from the game. All types of games have UI, even non-digital ones. Boards are designed to fit on an average table and cards are designed to be held in an average-sized hand. The game components must present information that is easily understood, used, and interpreted by the players."