Part Play, Part Game - Where the Game Never Ends!    A playful environment intentionally designed to have a puposeful impact on players' lives!     DFTBA - Don't Forget to Be Awesome    "Games are complex systems with many variables" - Karl Kapp     Challenge Playtesting - It's Mine - "love potion for the foxes" "My game is too complicated" "I never win" "Room mate showdown"
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Magical Owl


Website Update Pt. 3

Website Updates (11/15/2017):
– More spam filtering, they’re devout to their cause(s).
– Updated Daily Creates page
– Updated Video page
– Edited sidebar to remove unnecessary plugins (recent comments, etc.)
– …

Takeshi M.

All his prints are of good quality and well made; they are thought out pieces.  His videos remind me of things made in SOURCE.  They often feel abstract and bazaar until the conclusions.  In his OM Rider video, you can see he puts a lot of effort into the faces and characters being detailed.  Then you […]

Website Update Pt. 2

This week there are a couple more updates to address. Changelog 11/6/2017: – Created video page to start hosting DS video content (link temporarily unavailable) – Updated meta slider to include more Daily Creates – Updated daily create page to host current daily creates, as well as updated meta slider – Flushed more spam – […]


Smokey Pretzel:

falling leaves:

Konami Code:

Special thanks to Aaron, Tyler, Atum and the ITCC

Kirsten L.

Kristen does a lot of stop-motion short films.  They are of good quality, even the earlier films she made as an undergrad.  You can see how she improves through the years and how she starts making more and more complicated pieces.  She even did an episode of adventure time in stop motion for cartoon network.  She […]

Website Overhaul

Originally I created this website for my Freshmen Seminar, and adapted it to Digital Storytelling. After two years, it had gotten a little stale, the posts were outdated, and some of the modification I made to the website for my seminar didn’t fit the new class well. The old version was more in line with […]

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